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const order = document.getElementById("graphOrder");
const test_bttn = document.getElementById("test_bttn");
const optionsScreen = document.getElementById("optionsScreen");
const gameScreen = document.getElementById("gameScreen");
const gameContainer = document.getElementById("game");
const computer = document.getElementById('computer');
document.getElementById('new-game').addEventListener('click', toggle_screen);
const base_url = "https://jpappel.xyz/toggle/game"
const testGame = {
size: 7,
finished: false,
board: Array(7).fill(true),
turn: 0,
version: "0.0.0",
human_turn: false,
winner: ""
}
function createGame(length){
const game = {
size: length,
finished: false,
board: Array(length).fill(true),
turn: 0,
version: "0.0.0",
human_turn: false,
winner: ""
}
const verticies = []
gameContainer.innerText = ""
game.board.forEach(() => {
let vertex = document.createElement("div");
vertex.classList.add('vertex');
vertex.addEventListener('click', toggleVert );
gameContainer.appendChild(vertex);
verticies.push(vertex);
});
return [game, verticies];
}
function getGame(length){
return fetch(`${base_url}/new?size=${length}`, {
method: "GET"
});
}
function toggle_screen(){
optionsScreen.classList.toggle('inactive');
gameScreen.classList.toggle('inactive');
}
function switchVert(vertex){
vertex.classList.toggle("off");
if(vertex.classList.contains("off"))
vertex.removeEventListener('click', toggleVert);
else
vertex.addEventListener('click', toggleVert);
}
function toggleVert(e){
const vertex = e.target;
const prev = vertex.previousSibling;
const next = vertex.nextSibling;
vertex.classList.add("off")
vertex.removeEventListener('click', toggleVert);
if(prev) switchVert(prev);
if(next) switchVert(next);
gameContainer.dispatchEvent(new Event("vertToggle"))
}
function renderGame(game, vertices){
//synchronizes vertices in dom with game object
game.board.forEach((on, index) => {
let vertex = verticies[index];
if(on){
vertex.classList.remove('off');
vertex.addEventListener('click', toggleVert);
}
else {
vertex.classList.add('off');
vertex.removeEventListener('click', toggleVert);
}
});
setUntoggleable(vertices);
}
function updateGame(game, vertices){
//synchronizes game object with vertices from dom
setUntoggleable(vertices);
vertices.forEach((vertex, index) => {
game.board[index] = !vertex.classList.contains('off');
});
}
function displayMessage(text){
}
function setUntoggleable(vertices){
vertices.forEach((vertex) => {
const prev = vertex.previousSibling;
const next = vertex.nextSibling;
let heat = 0
if(prev){
heat += (prev.classList.contains('off')) ? 0 : 1 ;
}
if(next){
heat += (next.classList.contains('off')) ? 0 : 1 ;
}
if(heat <= 0){
vertex.classList.add('untoggleable');
vertex.removeEventListener('click', toggleVert);
}
});
}
async function sendGame(game){
let response = await fetch(`${base_url}/play`, {
method: "POST",
body: JSON.stringify(game),
headers: {
"Accept": "application/json",
"Content-Type": "application/json; charset=UTF-8"
}
})
gameContainer.dispatchEvent(new Event("recieveGame"));
return response.json()
}
function startGame(){
const length = order.valueAsNumber;
const playComputer = computer.checked;
const [game, vertices] = createGame(length);
if(playComputer)
game = sendGame(game);
toggle_screen();
gameContainer.addEventListener("vertToggle", () => {
updateGame(game, vertices);
if(playComputer)
game = sendGame(game);
});
gameContainer.addEventListener("recieveGame", () => {
renderGame(game, vertices);
});
//while(!game.finished){
// humanPlay(game)
// // game.nextTurn(game.turn);
//}
// displayMessage(game.result);
}
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