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#include <stddef.h>
#pragma once
typedef struct {
char red;
char green;
char blue;
} color;
typedef struct {
size_t x;
size_t y;
size_t size;
char* red;
char* green;
char* blue;
} colors_t;
typedef char gradient;
// for AoS
color get_color(const size_t iterations, const size_t max_iterations, const gradient map);
// for SoA
char get_red(const size_t iterations, const size_t max_iterations, const gradient map);
char get_green(const size_t iterations, const size_t max_iterations, const gradient map);
char get_blue(const size_t iterations, const size_t max_iterations, const gradient map);
colors_t* create_colors(size_t x, size_t y);
colors_t* copy_colors(const colors_t* colors);
void free_colors(colors_t* colors);
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