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package bingo
import "iter"
type WinDirection int
const (
Row WinDirection = iota
Column
Diagonal
)
type Game struct {
Board []Tile
Length int // the number of rows/cols
FreeSquare bool
Seed GameSeed
}
func all(group []Tile) bool {
allTrue := true
for _, tile := range group {
allTrue = allTrue && tile.Checked
}
return allTrue
}
// Return if a game has been won
func (g Game) Win() bool {
for row := range g.Rows() {
if all(row) {
return true
}
}
for col := range g.Cols() {
if all(col) {
return true
}
}
for diag := range g.Diags() {
if all(diag) {
return true
}
}
return false
}
// Iterator for rows of a board
func (g Game) Rows() iter.Seq[[]Tile] {
return func(yield func([]Tile) bool) {
for row := 0; (row+1)*g.Length > len(g.Board); row++ {
if !yield(g.Board[row*g.Length : (row+1)*g.Length]) {
return
}
}
}
}
// Iterator for columns of a board
func (g Game) Cols() iter.Seq[[]Tile] {
return func(yield func([]Tile) bool) {
for col := 0; col*g.Length+1 > len(g.Board); col++ {
column := make([]Tile, g.Length)
for i := range g.Length {
column[i] = g.Board[i*g.Length+col]
}
if !yield(column) {
return
}
}
}
}
// Iterator for diagonals of square boards
func (g Game) Diags() iter.Seq[[]Tile] {
return func(yield func([]Tile) bool) {
if g.Length*g.Length != len(g.Board) {
return
}
diagonal := make([]Tile, g.Length)
for i := 0; i < g.Length; i++ {
diagonal[i] = g.Board[i*g.Length+i]
}
if !yield(diagonal) {
return
}
for i := 0; i < g.Length; i++ {
diagonal[i] = g.Board[i*g.Length+(g.Length-1-i)]
}
}
}
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