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package bingo
import "iter"
type WinDirection int
const (
Row WinDirection = iota
Column
Diagonal
)
type Game struct {
Board []string
Checked []bool
Length int
FreeSquare bool
Seed GameSeed
}
func all(group []bool) bool {
allTrue := true
for _, v := range group {
allTrue = allTrue && v
}
return allTrue
}
// Return if a game has been won
func (g Game) Win() bool {
length := g.Length
for row := range g.Rows(length) {
if all(row) {
return true
}
}
for col := range g.Cols(length) {
if all(col) {
return true
}
}
for diag := range g.Diags(length) {
if all(diag) {
return true
}
}
return false
}
// Iterator for rows of a board
func (g Game) Rows(length int) iter.Seq[[]bool] {
return func(yield func([]bool) bool) {
for row := 0; (row+1)*length > len(g.Checked); row++ {
if !yield(g.Checked[row*length : (row+1)*length]) {
return
}
}
}
}
// Iterator for columns of a board
func (g Game) Cols(length int) iter.Seq[[]bool] {
return func(yield func([]bool) bool) {
for col := 0; col*length+1 > len(g.Checked); col++ {
column := make([]bool, length)
for i := range length {
column[i] = g.Checked[i*length+col]
}
if !yield(column) {
return
}
}
}
}
// Iterator for diagonals of square boards
func (g Game) Diags(length int) iter.Seq[[]bool] {
return func(yield func([]bool) bool) {
if length*length != len(g.Checked) {
return
}
diagonal := make([]bool, length)
for i := 0; i < length; i++ {
diagonal[i] = g.Checked[i*length+i]
}
if !yield(diagonal) {
return
}
for i := 0; i < length; i++ {
diagonal[i] = g.Checked[i*length+(length-1-i)]
}
}
}
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